Thus, Candlelight is particularly effective as it moves with the Dragonborn and unlike a torch, does not require being equipped. However, any illumination of the darkness such as using a torch or spells such as Candlelight and Magelight will prevent the damage effect for as long as the illumination lasts and the Dragonborn is within the area of illumination. The simplest solution is to move quickly from one patch of light to another. There are also shifting areas of darkness in some books of Apocrypha which will continuously damage the Dragonborn while they are in the darkness. Even venturing close to the edge of the liquid is dangerous, as tentacles may emerge from the water to strike at the Dragonborn. The realm is very dangerous, as the black liquid is toxic and will kill anyone in seconds who happens to fall into it. "Pages floated on a mystical wind that he could not feel." ― Seif-ij Hidja Hermaeus Mora himself also uses these portals when he wishes to communicate with anyone while they are in his realm and sometimes even when they are not in his realm. There are various places in the sky where what appears to be a portal is open and the ever-present tentacles are sprouting out. The sky is defined by a hazy green cloud cover with a huge swirling void in the center similar to the one seen in the Soul Cairn. Wall-mounted stations called " fonts of Magicka" and " fonts of Stamina" can be used to restore Magicka and Stamina, respectively. Some chapters may be accessed out of numerical order and some can be completely ignored.Ĭontainers called "pods" and "vessels" can be looted in Apocrypha. At the end of the last chapter is a larger book which provides the hidden knowledge of the black book for the region and acts as a portal to return to Solstheim. These regions are then separated into one or more chapters, each reachable by a book that teleports the Dragonborn from one chapter to another. These books are protected and maintained by the Seekers and Lurkers, who act as the principal security force of Apocrypha.Īpocrypha is divided into several isolated regions, each accessible by a different black book. Giant stacks of reading material break the surface of the poisonous sea, numerous shelves that line the halls and walls are literally crammed to bursting with ancient scrolls and smoldering journals, heaps of books and papers litter the floors, and even entire buildings are constructed from twisting stacks of books. The most prominent feature of Apocrypha, however, is the overwhelming abundance of books that make up Hermaeus Mora's library. Several bridges and hallways even move on their own, stretching and bending like tentacles to render other areas accessible or hinder intruders. What little solid ground there is consists of several archipelagos and cathedral-like buildings composed of heavily weathered stone, connected by constantly-shifting bridges built of greasy black metal. This infinite plane of reality is dominated by an endless, roiling sea of toxic green liquid, where giant oily tentacles slither and writhe about the waves, whipping at anyone who gets too close. Its environment is filled with hidden and forbidden knowledge, and dangerous to the unwary. Many can be found through the quest " Lost Knowledge."Īs with Hermaeus Mora, Apocrypha is always changing and never constant. Many who come here seeking forbidden knowledge remain forever." ― Loading Screen Black Books Main article: Black BooksĪpocrypha can only be accessed by reading the Black Books while in Solstheim. "Apocrypha is the realm of Hermaeus Mora, the Daedric Prince of Fate and Knowledge. The Dragonborn has to visit the realm as part of the main questline in Solstheim for the add-on. The plane is first seen in the Skyrim add-on The Elder Scrolls V: Dragonborn. Apocrypha is the plane of Oblivion belonging to Hermaeus Mora, the Daedric Prince of Fate, Knowledge and Memory.
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